Interaction Design: Peter DavisDesign is not what it looks like and feels like. Design is how it works. -- Steve Jobs This page outlines some of the projects which were heavily
concerned
with UI design, user experience and interaction design, and the
exploration of new user models for performing tasks. Except where
noted, I was the principal person responsible for UI/UX design in these
efforts. DECwrite and DECpresentDigital Equipment CorporationGoals
New Graphics Editing ParadigmDigital Equipment Corporation, Research and Advanced DevelopmentGoals
Paws ProjectDigital Equipment Corp., in conjunction with the MIT Media Lab's Visible Language Workshop and Paws, Inc.Paws, Inc. is the company founded by cartoonist Jim Davis to handle the creative and business activites related to the Garfield comic strip. Goals
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Extensive videotaped contextual inquiry with in-house illustrators, animator, sculptor/industrial designer at Paws. This revealed subtle features of traditional tools that were worth emulating, and idiosyncrasies that should not be emulated. For example, the airbrush is a spatial tool, allowing expressive movement in three dimensions. The distance of the brush from the surface partly controls the paint dispersion. In testing with an airbrush simulation tool, artists tended to prefer simply drawing with a pencil-like tool, and adjusting the dispersion separately with a knob or slider. This is also much more accessible to artists who lack airbrush expertise. |
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Separation of tool from action, to allow any tool to be
used with any
action to create a mark. For graphics, the action defines the
shape of the mark, and the tool defines the appearance of that shape.
Most software has not made this distinction. Photoshop, for example, only allow the airbrush to be used for freehand drawing. At left, the same action (text outlines) can be used with various tools
to create different effects. |
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Use of exposure sheet interface, familiar
to animators, to arrange elements in time. This model allows tracks of audio, video, graphics
and text to be sequenced relative to each other and to user-settable
time units. This spreadsheet-like interface allows columns to
represent tracks of information, while rows represent units of time. |
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Orcas
in Our Midst (Sunburst Communications, 1997) Director, Software Design Designed/implemented various activities for an educational CD-ROM for middle school classroom use, based on the study of a pod of Orcas in Puget Sound.
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GenScope (Concord Consortium) Designed and illustrated splash screen for software that teaches genetics by allowing students to breed dragons with various traits, such as color, flying ability, etc. |
| Developed library of
PostScript procedures
to produce different treatments from the same outline. This was
used to generate multiple variants of different icons and buttons, all
in a consistent style. Any new icon or button shapes could simply
be plugged in to get renderings in various styles. |
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Designed and added
print options to product for creating commercial
Web-to-print sites automatically. Print options allow
sites to support creation of standard Job Definition
Format (JDF) to control and monitor printing
process.
Also, designed mechanism for customizing print settings automatically for different vendors' presses, based on XML templates. |